About This Game “Colonisation failed… Un-aesthetic environment played a pivotal role.The colony survived nearly seven years before a serial killer claimed her first victims, thirteen more soon followed. After she was caught, and publicly killed, there was a spate of copycat killers. Scared people turned to charismatic cult leaders and mass suicides soon followed. Violence erupted everywhere and society broke down. Soon after, a suicide bomber wiped out the remaining infrastructure of the colony hub and the remaining colonists perished during a harsh winter.”Enter the brutal world of colony prospecting. You fly from planet to planet, laboriously scanning them to assess their habitability, and to rootle out their secrets. This one is toxic and has no water. This one has a god-like being unwilling to share. This one has no resources. This one has giant sand-worms. This one has crushing gravity… yet it also has fresh water lakes, and enough resources to take a colony to space-age tech. There’s food here too, strange fruits growing on thorny trees. A 67% chance of colonisation. You send down a pod.“Colonisation success… Earth has sent your payment. You’ve unlocked Bio Research Colony Pods and Physics Station Pods.”You’re on your way back to Earth to restock colony pods and surface probes. A Groshvwi Colony Ship blocks your jump-path. You open fire with your lasers, enhanced through setting up a military colony. You destroy the ship. From it’s wreckage you find materials for crafting specialist pods.At Earth you restock your colony pods: 3 standard pods, a physics pod, a prison pod, and another military one. You apply to take a tourism pod but Earth refuses. They only allow prospectors to set up tourism colonies once they’ve discovered a Gaia World.You fly from planet to planet, tirelessly scanning them to assess their habitability, and to hunt down their treasures.This one is terrible, no air, no water. This one is already colonised by the A.I. You attempt to hack the colony and fail, they fire at your ship and your engines take damage. You fly on. This one has high-functioning apes, but they are peaceful. The air is slightly toxic, but there is water and food. Resources only take the colony to industrial era tech but Earth is still willing to pay. A 72% chance of colonisation. You send down a standard pod.“Colonisation failed…Perhaps it was inevitable. Within twelve years of the colony being established the native apes began to learn from the colonists. First to use tools, and then how to communicate. In the thirtieth year they learned how to kill. At first, they began attacking in small groups, testing the colonies defences. Soon after, they launched an attack with hundreds of thousands of apes and overwhelmed the colony. They killed thousands of the colonists and enslaved the rest. Perhaps, fortunately for the colonists, they all died in captivity after contracting a venereal disease from the native apes."Features:Infinite planets to scan and explore.Ironman mode40 thousand words of descriptive text.20 different colony types to unlock and establish each offering different bonuses.Crafting system.Gas-giant mining.Random encounters.Space musicWho should buy this:Gamers who don’t need a detailed story.Gamers who enjoy calming, repetitive tasks, and reading.Gamers who need a challenge.Gamers who don’t mind failing.Gamers who enjoy Nethack-esque games.Gamers who like to work some things out for themselves.What else does this have:A background universe – There are three races in the galaxy trying to colonise it. None on friendly terms. Earth starts off way behind. It is possible, though ridiculously difficult (really, so, so fracking hard) to catch up and even begin eliminating the enemy. All of this is done through establishing colonies. Every colony you set up speeds up Earth’s growth. Setting up military colonies and other specialist ones can slow the enemies. At the very least, the one screen that handles this background universe can be screenshot for bragging rights!?!Missions – there are things you can try to accomplish in the universe, like finding the 20 statues dedicated to the mysterious First Empire. None are compulsory though.No limit caps – there is no cap on how much you can do. You can, should you choose, set up a hundred military colonies (which boost your lasers each time) and eventually be able to take on A.I Battleships, but you'll probably die or get bored first!! d859598525 Title: Colony ProspectorGenre: Indie, Simulation, StrategyDeveloper:Mykel FlynnPublisher:Mykel FlynnRelease Date: 25 Apr, 2018 Colony Prospector Download For Pc [addons] colony prospector apk. colony prospector. colony prospector. colony prospector apk. colony vs prospector. colony vs prospector It is playable, but like others mentioned, it is a clicking fest.Improvement to the interface is required to reduce the amount of clicking and increase the amount of playing. For example, instead of buring engineering items, why not also include a "repair all" button on earth? Your ship should automatically equip a colony module if it has none when it reaches Earth. It would save at least one click... and in this game, every less clicks is a plus.I would remove the random hostile encounters or at least give use several ways to avoid the encounter or it becoming hostile (with no randomness on success please).It is also shallow. There is not much to do other than clicking. The designer needs to add more muscle to his game.There are tons of English mistakes and OBVIOUS typos. The designer\/tranductor needs to reread himself.I have played better games that were free on Kongregate, so seeing this at its current price is something I would not recommand paying.Until the game has more muscle, the linguistic mistakes corrected and the interface improved, I cannot recommand this game.. Too poor. But cheap.. It is playable, but like others mentioned, it is a clicking fest.Improvement to the interface is required to reduce the amount of clicking and increase the amount of playing. For example, instead of buring engineering items, why not also include a "repair all" button on earth? Your ship should automatically equip a colony module if it has none when it reaches Earth. It would save at least one click... and in this game, every less clicks is a plus.I would remove the random hostile encounters or at least give use several ways to avoid the encounter or it becoming hostile (with no randomness on success please).It is also shallow. There is not much to do other than clicking. The designer needs to add more muscle to his game.There are tons of English mistakes and OBVIOUS typos. The designer\/tranductor needs to reread himself.I have played better games that were free on Kongregate, so seeing this at its current price is something I would not recommand paying.Until the game has more muscle, the linguistic mistakes corrected and the interface improved, I cannot recommand this game.. Fun game for murdering time.Pro: Relaxing Good Music Challenging IronmanCon: Very Hard (I like but not for some) Strange sfx No instruction on how to unlock all colony. Fun game for murdering time.Pro: Relaxing Good Music Challenging IronmanCon: Very Hard (I like but not for some) Strange sfx No instruction on how to unlock all colony. - Fly to a new planet- Click through all 12 fields on the planet. You can choose to ignore that but I can't find any reason for that except to avoid clicking which you have to do a lot (and I see no justification for so much clicking).- If you really want this planet you can throw in a few tech items to terraform it to good conditions and try to colonize it.- Gather your reward after colonization and move on to the next planet.- Occasionally be attacked by space pirates which you can't defeat, just retreat after taking much damage.- Add tons of clicking in all windows on top of that.That's basically the whole game.I really like the idea and I'd really love to play it more but it's too repetitive and I have too little influence on what happens during the game. Very nice event descriptions but I quickly became bored to read them. Ok-ish but definitely not the best UI on top of that.. It is playable, but like others mentioned, it is a clicking fest.Improvement to the interface is required to reduce the amount of clicking and increase the amount of playing. For example, instead of buring engineering items, why not also include a "repair all" button on earth? Your ship should automatically equip a colony module if it has none when it reaches Earth. It would save at least one click... and in this game, every less clicks is a plus.I would remove the random hostile encounters or at least give use several ways to avoid the encounter or it becoming hostile (with no randomness on success please).It is also shallow. There is not much to do other than clicking. The designer needs to add more muscle to his game.There are tons of English mistakes and OBVIOUS typos. The designer/tranductor needs to reread himself.I have played better games that were free on Kongregate, so seeing this at its current price is something I would not recommand paying.Until the game has more muscle, the linguistic mistakes corrected and the interface improved, I cannot recommand this game. Void Monsters: Spring City Tales (already released): http://store.steampowered.com/app/807060/Void_Monsters_Spring_City_Tales/Something to play before Colony Prospector comes out!. “Fantasy Hero Manager” Launch: THE PREMISE. Colony Prospector Mobile Edition - Available on Play Store and Amazon: Playstore:https://play.google.com/store/apps/details?id=com.colonyprospector.rpgmakermvAmazon:https://www.amazon.co.uk/dp/B07DFQ2TZ4/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1527850185&sr=1-1&keywords=colony+prospector
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Colony Prospector Download For Pc [addons]
Updated: Dec 9, 2020
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